patch-2.1.68 linux/net/sched/sch_sfq.c
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- Lines: 334
- Date:
Sun Nov 30 14:00:40 1997
- Orig file:
v2.1.67/linux/net/sched/sch_sfq.c
- Orig date:
Wed Dec 31 16:00:00 1969
diff -u --recursive --new-file v2.1.67/linux/net/sched/sch_sfq.c linux/net/sched/sch_sfq.c
@@ -0,0 +1,333 @@
+/*
+ * net/sched/sch_sfq.c Stochastic Fairness Queueing scheduler.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version
+ * 2 of the License, or (at your option) any later version.
+ *
+ * Authors: Alexey Kuznetsov, <kuznet@ms2.inr.ac.ru>
+ */
+
+#include <asm/uaccess.h>
+#include <asm/system.h>
+#include <asm/bitops.h>
+#include <linux/config.h>
+#include <linux/module.h>
+#include <linux/types.h>
+#include <linux/kernel.h>
+#include <linux/sched.h>
+#include <linux/string.h>
+#include <linux/mm.h>
+#include <linux/socket.h>
+#include <linux/sockios.h>
+#include <linux/in.h>
+#include <linux/errno.h>
+#include <linux/interrupt.h>
+#include <linux/if_ether.h>
+#include <linux/inet.h>
+#include <linux/netdevice.h>
+#include <linux/etherdevice.h>
+#include <linux/notifier.h>
+#include <linux/init.h>
+#include <net/ip.h>
+#include <net/route.h>
+#include <linux/skbuff.h>
+#include <net/sock.h>
+#include <net/pkt_sched.h>
+
+
+/* Stochastic Fairness Queuing algorithm.
+ =======================================
+
+ Source:
+ Paul E. McKenney "Stochastic Fairness Queuing",
+ IEEE INFOCOMM'90 Proceedings, San Francisco, 1990.
+
+ Paul E. McKenney "Stochastic Fairness Queuing",
+ "Interworking: Research and Experience", v.2, 1991, p.113-131.
+
+
+ See also:
+ M. Shreedhar and George Varghese "Efficient Fair
+ Queuing using Deficit Round Robin", Proc. SIGCOMM 95.
+
+
+ It is not the thing that usually called (W)FQ nowadays. It does not
+ use any timestamp mechanism, but instead processes queues
+ in round-robin order.
+
+ ADVANTAGE:
+
+ - It is very cheap. Both CPU and memory requirements are minimal.
+
+ DRAWBACKS:
+
+ - "Stochastic" -> It is not 100% fair.
+ When hash collisions occur, several flows are considred as one.
+
+ - "Round-robin" -> It introduces larger delays than virtual clock
+ based schemes, and should not be used for isolation interactive
+ traffic from non-interactive. It means, that this scheduler
+ should be used as leaf of CBQ or P3, which put interactive traffic
+ to higher priority band.
+
+ We still need true WFQ for top level CSZ, but using WFQ
+ for the best effort traffic is absolutely pointless:
+ SFQ is superior for this purpose.
+
+ IMPLEMENTATION:
+ This implementation limits maximal queue length to 128;
+ maximal mtu to 2^15-1; number of hash buckets to 1024.
+ The only goal of this restrictions was that all data
+ fitted to one 4K page :-). Struct sfq_sched_data is
+ organized in anti-cache manner: all the data for bucket
+ scattered over different locations. It is not good,
+ but it allowed to put it into 4K.
+
+ It is easy to increase these values.
+*/
+
+#define SFQ_DEPTH 128
+#define SFQ_HASH_DIVISOR 1024
+
+#define SFQ_HASH(a) 0
+
+/* This type should contain at least SFQ_DEPTH*2 values */
+typedef unsigned char sfq_index;
+
+struct sfq_head
+{
+ sfq_index next;
+ sfq_index prev;
+};
+
+struct sfq_sched_data
+{
+/* Parameters */
+ unsigned quantum; /* Allotment per round: MUST BE >= MTU */
+
+/* Variables */
+ sfq_index tail; /* Index of current slot in round */
+ sfq_index max_depth; /* Maximal depth */
+
+ sfq_index ht[SFQ_HASH_DIVISOR]; /* Hash table */
+ sfq_index next[SFQ_DEPTH]; /* Active slots link */
+ short allot[SFQ_DEPTH]; /* Current allotment per slot */
+ unsigned short hash[SFQ_DEPTH]; /* Hash value indexed by slots */
+ struct sk_buff_head qs[SFQ_DEPTH]; /* Slot queue */
+ struct sfq_head dep[SFQ_DEPTH*2]; /* Linked list of slots, indexed by depth */
+};
+
+extern __inline__ void sfq_link(struct sfq_sched_data *q, sfq_index x)
+{
+ sfq_index p, n;
+ int d = q->qs[x].qlen;
+
+ p = d;
+ n = q->dep[d].next;
+ q->dep[x].next = n;
+ q->dep[x].prev = p;
+ q->dep[p].next = q->dep[n].prev = x;
+}
+
+extern __inline__ void sfq_dec(struct sfq_sched_data *q, sfq_index x)
+{
+ sfq_index p, n;
+
+ n = q->dep[x].next;
+ p = q->dep[x].prev;
+ q->dep[p].next = n;
+ q->dep[n].prev = p;
+
+ if (n == p && q->max_depth == q->qs[x].qlen + 1)
+ q->max_depth--;
+
+ sfq_link(q, x);
+}
+
+extern __inline__ void sfq_inc(struct sfq_sched_data *q, sfq_index x)
+{
+ sfq_index p, n;
+ int d;
+
+ n = q->dep[x].next;
+ p = q->dep[x].prev;
+ q->dep[p].next = n;
+ q->dep[n].prev = p;
+ d = q->qs[x].qlen;
+ if (q->max_depth < d)
+ q->max_depth = d;
+
+ sfq_link(q, x);
+}
+
+static __inline__ void sfq_drop(struct sfq_sched_data *q)
+{
+ struct sk_buff *skb;
+ sfq_index d = q->max_depth;
+
+ /* Queue is full! Find the longest slot and
+ drop a packet from it */
+
+ if (d != 1) {
+ sfq_index x = q->dep[d].next;
+ skb = q->qs[x].prev;
+ __skb_unlink(skb, &q->qs[x]);
+ kfree_skb(skb, FREE_WRITE);
+ sfq_dec(q, x);
+/*
+ sch->q.qlen--;
+ */
+ return;
+ }
+
+ /* It is difficult to believe, but ALL THE SLOTS HAVE LENGTH 1. */
+
+ d = q->next[q->tail];
+ q->next[q->tail] = q->next[d];
+ q->allot[q->next[d]] += q->quantum;
+ skb = q->qs[d].prev;
+ __skb_unlink(skb, &q->qs[d]);
+ kfree_skb(skb, FREE_WRITE);
+ sfq_dec(q, d);
+/*
+ sch->q.qlen--;
+ */
+ q->ht[q->hash[d]] = SFQ_DEPTH;
+ return;
+}
+
+static int
+sfq_enqueue(struct sk_buff *skb, struct Qdisc* sch)
+{
+ struct sfq_sched_data *q = (struct sfq_sched_data *)sch->data;
+ unsigned hash = SFQ_HASH(skb);
+ sfq_index x;
+
+ x = q->ht[hash];
+ if (x == SFQ_DEPTH) {
+ q->ht[hash] = x = q->dep[SFQ_DEPTH].next;
+ q->hash[x] = hash;
+ }
+ __skb_queue_tail(&q->qs[x], skb);
+ sfq_inc(q, x);
+ if (q->qs[x].qlen == 1) { /* The flow is new */
+ if (q->tail == SFQ_DEPTH) { /* It is the first flow */
+ q->tail = x;
+ q->next[x] = x;
+ q->allot[x] = q->quantum;
+ } else {
+ q->next[x] = q->next[q->tail];
+ q->next[q->tail] = x;
+ q->tail = x;
+ }
+ }
+ if (++sch->q.qlen < SFQ_DEPTH-1)
+ return 1;
+
+ sfq_drop(q);
+ return 0;
+}
+
+static struct sk_buff *
+sfq_dequeue(struct Qdisc* sch)
+{
+ struct sfq_sched_data *q = (struct sfq_sched_data *)sch->data;
+ struct sk_buff *skb;
+ sfq_index a, old_a;
+
+ /* No active slots */
+ if (q->tail == SFQ_DEPTH)
+ return NULL;
+
+ a = old_a = q->next[q->tail];
+
+ /* Grab packet */
+ skb = __skb_dequeue(&q->qs[a]);
+ sfq_dec(q, a);
+ sch->q.qlen--;
+
+ /* Is the slot empty? */
+ if (q->qs[a].qlen == 0) {
+ a = q->next[a];
+ if (a == old_a) {
+ q->tail = SFQ_DEPTH;
+ return skb;
+ }
+ q->next[q->tail] = a;
+ q->allot[a] += q->quantum;
+ } else if ((q->allot[a] -= skb->len) <= 0) {
+ q->tail = a;
+ a = q->next[a];
+ q->allot[a] += q->quantum;
+ }
+ return skb;
+}
+
+static void
+sfq_reset(struct Qdisc* sch)
+{
+ struct sk_buff *skb;
+
+ while ((skb = sfq_dequeue(sch)) != NULL)
+ kfree_skb(skb, FREE_WRITE);
+}
+
+
+static int sfq_open(struct Qdisc *sch, void *arg)
+{
+ struct sfq_sched_data *q;
+ int i;
+
+ q = (struct sfq_sched_data *)sch->data;
+
+ for (i=0; i<SFQ_HASH_DIVISOR; i++)
+ q->ht[i] = SFQ_DEPTH;
+ for (i=0; i<SFQ_DEPTH; i++) {
+ skb_queue_head_init(&q->qs[i]);
+ q->dep[i+SFQ_DEPTH].next = i+SFQ_DEPTH;
+ q->dep[i+SFQ_DEPTH].prev = i+SFQ_DEPTH;
+ }
+ q->max_depth = 0;
+ q->tail = SFQ_DEPTH;
+ q->quantum = sch->dev->mtu;
+ if (sch->dev->hard_header)
+ q->quantum += sch->dev->hard_header_len;
+ for (i=0; i<SFQ_DEPTH; i++)
+ sfq_link(q, i);
+ return 0;
+}
+
+
+struct Qdisc_ops sfq_ops =
+{
+ NULL,
+ "sfq",
+ 0,
+ sizeof(struct sfq_sched_data),
+ sfq_enqueue,
+ sfq_dequeue,
+ sfq_reset,
+ NULL,
+ sfq_open,
+};
+
+#ifdef MODULE
+int init_module(void)
+{
+ int err;
+
+ /* Load once and never free it. */
+ MOD_INC_USE_COUNT;
+
+ err = register_qdisc(&sfq_ops);
+ if (err)
+ MOD_DEC_USE_COUNT;
+ return err;
+}
+
+void cleanup_module(void)
+{
+}
+#endif
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