patch-2.3.31 linux/drivers/char/joystick/joy-console.c
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- Lines: 783
- Date:
Tue Dec 7 10:13:11 1999
- Orig file:
v2.3.30/linux/drivers/char/joystick/joy-console.c
- Orig date:
Tue Dec 1 19:05:05 1998
diff -u --recursive --new-file v2.3.30/linux/drivers/char/joystick/joy-console.c linux/drivers/char/joystick/joy-console.c
@@ -1,14 +1,19 @@
/*
- * joy-console.c Version 0.11V
+ * joy-console.c Version 0.14V
*
- * Copyright (c) 1998 Andree Borrmann
+ * Copyright (c) 1998 Andree Borrmann
+ * Copyright (c) 1999 John Dahlstrom
+ * Copyright (c) 1999 David Kuder
+ * Copyright (c) 1999 Vojtech Pavlik
+ *
+ * Sponsored by SuSE
*/
/*
* This is a module for the Linux joystick driver, supporting
- * console (NES, SNES, Multi1, Multi2, PSX) gamepads connected
- * via parallel port. Up to five such controllers can be
- * connected to one parallel port.
+ * console (NES, SNES, N64, Multi1, Multi2, PSX) gamepads
+ * connected via parallel port. Up to five such controllers
+ * can be connected to one parallel port.
*/
/*
@@ -25,6 +30,10 @@
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Should you need to contact me, the author, you can do so either by
+ * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
+ * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
*/
#include <asm/io.h>
@@ -36,12 +45,13 @@
#include <linux/module.h>
#include <linux/string.h>
#include <linux/delay.h>
+#include <linux/init.h>
-MODULE_AUTHOR("Andree Borrmann <A.Borrmann@tu-bs.de>");
+MODULE_AUTHOR("Vojtech Pavlik <vojtech@suse.cz>");
MODULE_PARM(js_console, "2-6i");
-MODULE_PARM(js_console2,"2-6i");
-MODULE_PARM(js_console3,"2-6i");
+MODULE_PARM(js_console_2,"2-6i");
+MODULE_PARM(js_console_3,"2-6i");
#define JS_NO_PAD 0
@@ -51,29 +61,29 @@
#define JS_MULTI_STICK 4
#define JS_MULTI2_STICK 5
#define JS_PSX_PAD 6
-
-#define JS_MAX_PAD JS_PSX_PAD
+#define JS_N64_PAD 7
+#define JS_N64_PAD_DPP 8 /* DirectPad Pro compatible layout */
+
+#define JS_MAX_PAD JS_N64_PAD_DPP
struct js_console_info {
-#ifdef USE_PARPORT
struct pardevice *port; /* parport device */
-#else
- int port; /* hw port */
-#endif
int pads; /* total number of pads */
+ int pad_to_device[5]; /* pad to js device mapping (js0, js1, etc.) */
int snes; /* SNES pads */
int nes; /* NES pads */
+ int n64; /* N64 pads */
+ int n64_dpp; /* bits indicate N64 pads treated 14 button, 2 axis */
int multi; /* Multi joysticks */
int multi2; /* Multi joysticks with 2 buttons */
- int psx; /* Normal PSX controllers */
- int negcon; /* PSX NEGCON controllers */
+ int psx; /* PSX controllers */
};
static struct js_port* js_console_port = NULL;
static int js_console[] __initdata = { -1, 0, 0, 0, 0, 0 };
-static int js_console2[] __initdata = { -1, 0, 0, 0, 0, 0 };
-static int js_console3[] __initdata = { -1, 0, 0, 0, 0, 0 };
+static int js_console_2[] __initdata = { -1, 0, 0, 0, 0, 0 };
+static int js_console_3[] __initdata = { -1, 0, 0, 0, 0, 0 };
static int status_bit[] = { 0x40, 0x80, 0x20, 0x10, 0x08 };
@@ -109,7 +119,7 @@
#define JS_SNES_L 10
#define JS_SNES_R 11
-#define JS_NES_POWER 0xf8
+#define JS_NES_POWER 0xfc
#define JS_NES_CLOCK 0x01
#define JS_NES_LATCH 0x02
@@ -123,17 +133,99 @@
{
int i;
- JS_PAR_DATA_OUT(JS_NES_POWER + JS_NES_CLOCK + JS_NES_LATCH, info->port);
+ JS_PAR_DATA_OUT(JS_NES_POWER | JS_NES_CLOCK | JS_NES_LATCH, info->port);
udelay(JS_NES_DELAY * 2);
- JS_PAR_DATA_OUT(JS_NES_POWER + JS_NES_CLOCK, info->port);
+ JS_PAR_DATA_OUT(JS_NES_POWER | JS_NES_CLOCK, info->port);
for (i = 0; i < length; i++) {
udelay(JS_NES_DELAY);
JS_PAR_DATA_OUT(JS_NES_POWER, info->port);
data[i] = JS_PAR_STATUS(info->port) ^ ~JS_PAR_STATUS_INVERT;
udelay(JS_NES_DELAY);
- JS_PAR_DATA_OUT(JS_NES_POWER + JS_NES_CLOCK, info->port);
+ JS_PAR_DATA_OUT(JS_NES_POWER | JS_NES_CLOCK, info->port);
+ }
+}
+
+/*
+ * N64 support.
+ */
+
+#define JS_N64_A 0
+#define JS_N64_B 1
+#define JS_N64_Z 2
+#define JS_N64_START 3
+#define JS_N64_UP 4
+#define JS_N64_DOWN 5
+#define JS_N64_LEFT 6
+#define JS_N64_RIGHT 7
+#define JS_N64_UNUSED1 8
+#define JS_N64_UNUSED2 9
+#define JS_N64_L 10
+#define JS_N64_R 11
+#define JS_N64_CU 12
+#define JS_N64_CD 13
+#define JS_N64_CL 14
+#define JS_N64_CR 15
+#define JS_N64_X 23 /* 16 - 23, signed 8-bit int */
+#define JS_N64_Y 31 /* 24 - 31, signed 8-bit int */
+
+#define JS_N64_LENGTH 32 /* N64 bit length, not including stop bit */
+#define JS_N64_REQUEST_LENGTH 37 /* transmit request sequence is 9 bits long */
+#define JS_N64_DELAY 133 /* delay between transmit request, and response ready (us) */
+#define JS_N64_REQUEST 0x1dd1111111ULL /* the request data command (encoded for 000000011) */
+#define JS_N64_DWS 3 /* delay between write segments (required for sound playback because of ISA DMA) */
+ /* JS_N64_DWS > 24 is known to fail */
+#define JS_N64_POWER_W 0xe2 /* power during write (transmit request) */
+#define JS_N64_POWER_R 0xfd /* power during read */
+#define JS_N64_OUT 0x1d /* output bits to the 4 pads */
+ /* Reading the main axes of any N64 pad is known to fail if the corresponding bit */
+ /* in JS_N64_OUT is pulled low on the output port (by any routine) for more */
+ /* than 0.123 consecutive ms */
+#define JS_N64_CLOCK 0x02 /* clock bits for read */
+
+/*
+ * js_n64_read_packet() reads an N64 packet.
+ * Each pad uses one bit per byte. So all pads connected to this port are read in parallel.
+ */
+
+static void js_n64_read_packet(struct js_console_info *info, unsigned char *data)
+{
+ int i;
+ unsigned long flags;
+
+/*
+ * Request the pad to transmit data
+ */
+
+ save_flags(flags);
+ cli();
+ for (i = 0; i < JS_N64_REQUEST_LENGTH; i++) {
+ JS_PAR_DATA_OUT(JS_N64_POWER_W | ((JS_N64_REQUEST >> i) & 1 ? JS_N64_OUT : 0), info->port);
+ udelay(JS_N64_DWS);
}
+ restore_flags(flags);
+
+/*
+ * Wait for the pad response to be loaded into the 33-bit register of the adapter
+ */
+
+ udelay(JS_N64_DELAY);
+
+/*
+ * Grab data (ignoring the last bit, which is a stop bit)
+ */
+
+ for (i = 0; i < JS_N64_LENGTH; i++) {
+ JS_PAR_DATA_OUT(JS_N64_POWER_R, info->port);
+ data[i] = JS_PAR_STATUS(info->port);
+ JS_PAR_DATA_OUT(JS_N64_POWER_R | JS_N64_CLOCK, info->port);
+ }
+
+/*
+ * We must wait ~0.2 ms here for the controller to reinitialize before the next read request.
+ * No worries as long as js_console_read is polled less frequently than this.
+ */
+
}
/*
@@ -161,7 +253,9 @@
for (i = 0; i < length; i++) {
JS_PAR_DATA_OUT(~(1 << i), info->port);
data[i] = JS_PAR_STATUS(info->port) ^ ~JS_PAR_STATUS_INVERT;
+ printk(" %d", data[i]);
}
+ printk("\n");
}
/*
@@ -169,27 +263,28 @@
*/
#define JS_PSX_DELAY 10
+#define JS_PSX_LENGTH 8 /* talk to the controller in bytes */
-#define JS_PSX_LENGTH 8
-
-#define JS_PSX_NORMAL 0x41
-#define JS_PSX_NEGCON 0x23
-#define JS_PSX_MOUSE 0x12
-
-#define JS_PSX_SELBUT 0x01
+#define JS_PSX_NORMAL 0x41 /* Standard Digital controller */
+#define JS_PSX_NEGCON 0x23 /* NegCon pad */
+#define JS_PSX_MOUSE 0x12 /* PSX Mouse */
+#define JS_PSX_ANALOGR 0x73 /* Analog controller in Red mode */
+#define JS_PSX_ANALOGG 0x53 /* Analog controller in Green mode */
+
+#define JS_PSX_JOYR 0x02 /* These are for the Analog/Dual Shock controller in RED mode */
+#define JS_PSX_JOYL 0x04 /* I'm not sure the exact purpose of these but its in the docs */
+#define JS_PSX_SELBUT 0x01 /* Standard buttons on almost all PSX controllers. */
#define JS_PSX_START 0x08
-#define JS_PSX_UP 0x10
+#define JS_PSX_UP 0x10 /* Digital direction pad */
#define JS_PSX_RIGHT 0x20
#define JS_PSX_DOWN 0x40
#define JS_PSX_LEFT 0x80
-#define JS_PSX_CLOCK 0x01
-#define JS_PSX_COMMAND 0x02
-#define JS_PSX_POWER 0xf8
-#define JS_PSX_NOPOWER 0x04
-#define JS_PSX_SELECT 0x08
-
-#define JS_PSX_CTRL_OUT(X,Y) JS_PAR_CTRL_OUT((X)^0x0f, Y)
+#define JS_PSX_CLOCK 0x04 /* Pin 3 */
+#define JS_PSX_COMMAND 0x01 /* Pin 1 */
+#define JS_PSX_POWER 0xf8 /* Pins 5-9 */
+#define JS_PSX_SELECT 0x02 /* Pin 2 */
+#define JS_PSX_NOPOWER 0x04
/*
* js_psx_command() writes 8bit command and reads 8bit data from
@@ -202,11 +297,11 @@
cmd = (b&1)?JS_PSX_COMMAND:0;
for (i=0; i<8; i++) {
- JS_PSX_CTRL_OUT(cmd, info->port);
+ JS_PAR_DATA_OUT(cmd | JS_PSX_POWER, info->port);
udelay(JS_PSX_DELAY);
ret |= ((JS_PAR_STATUS(info->port) ^ JS_PAR_STATUS_INVERT ) & info->psx) ? (1<<i) : 0;
cmd = (b&1)?JS_PSX_COMMAND:0;
- JS_PSX_CTRL_OUT(JS_PSX_CLOCK | cmd, info->port);
+ JS_PAR_DATA_OUT(cmd | JS_PSX_CLOCK | JS_PSX_POWER, info->port);
udelay(JS_PSX_DELAY);
b >>= 1;
}
@@ -228,7 +323,7 @@
JS_PAR_DATA_OUT(JS_PSX_POWER, info->port);
- JS_PSX_CTRL_OUT(JS_PSX_CLOCK | JS_PSX_SELECT, info->port); /* Select pad */
+ JS_PAR_DATA_OUT(JS_PSX_CLOCK | JS_PSX_SELECT | JS_PSX_POWER, info->port); /* Select pad */
udelay(JS_PSX_DELAY*2);
js_psx_command(info, 0x01); /* Access pad */
ret = js_psx_command(info, 0x42); /* Get device id */
@@ -237,7 +332,7 @@
data[i]=js_psx_command(info, 0);
else ret = -1;
- JS_PSX_CTRL_OUT(JS_PSX_SELECT | JS_PSX_CLOCK, info->port);
+ JS_PAR_DATA_OUT(JS_PSX_SELECT | JS_PSX_CLOCK | JS_PSX_POWER, info->port);
__restore_flags(flags);
return ret;
@@ -248,14 +343,14 @@
* js_console_read() reads and analyzes console pads data.
*/
-#define JS_MAX_LENGTH JS_SNES_LENGTH
+#define JS_MAX_LENGTH JS_N64_LENGTH
static int js_console_read(void *xinfo, int **axes, int **buttons)
{
struct js_console_info *info = xinfo;
unsigned char data[JS_MAX_LENGTH];
- int i, s;
+ int i, j, s;
int n = 0;
/*
@@ -268,24 +363,68 @@
for (i = 0; i < 5; i++) {
s = status_bit[i];
+ n = info->pad_to_device[i];
if (info->nes & s) {
axes[n][0] = (data[JS_SNES_RIGHT]&s?1:0) - (data[JS_SNES_LEFT]&s?1:0);
axes[n][1] = (data[JS_SNES_DOWN] &s?1:0) - (data[JS_SNES_UP] &s?1:0);
- buttons[n][0] = ((data[JS_NES_A] &s)?1:0) | ((data[JS_NES_B] &s)?2:0)
- | ((data[JS_NES_START]&s)?4:0) | ((data[JS_NES_SELECT]&s)?8:0);
-
- n++;
+ buttons[n][0] = (data[JS_NES_A] &s?1:0) | (data[JS_NES_B] &s?2:0)
+ | (data[JS_NES_START]&s?4:0) | (data[JS_NES_SELECT]&s?8:0);
} else
if (info->snes & s) {
axes[n][0] = (data[JS_SNES_RIGHT]&s?1:0) - (data[JS_SNES_LEFT]&s?1:0);
axes[n][1] = (data[JS_SNES_DOWN] &s?1:0) - (data[JS_SNES_UP] &s?1:0);
- buttons[n][0] = ((data[JS_SNES_A] &s)?0x01:0) | ((data[JS_SNES_B] &s)?0x02:0)
- | ((data[JS_SNES_X] &s)?0x04:0) | ((data[JS_SNES_Y] &s)?0x08:0)
- | ((data[JS_SNES_L] &s)?0x10:0) | ((data[JS_SNES_R] &s)?0x20:0)
- | ((data[JS_SNES_START]&s)?0x40:0) | ((data[JS_SNES_SELECT]&s)?0x80:0);
- n++;
+ buttons[n][0] = (data[JS_SNES_A] &s?0x01:0) | (data[JS_SNES_B] &s?0x02:0)
+ | (data[JS_SNES_X] &s?0x04:0) | (data[JS_SNES_Y] &s?0x08:0)
+ | (data[JS_SNES_L] &s?0x10:0) | (data[JS_SNES_R] &s?0x20:0)
+ | (data[JS_SNES_START]&s?0x40:0) | (data[JS_SNES_SELECT]&s?0x80:0);
+ }
+ }
+ }
+
+/*
+ * N64 pads
+ */
+
+ if (info->n64) {
+ if ( (info->nes || info->snes) && (info->n64 & status_bit[0]) ) {
+ /* SNES/NES compatibility */
+ udelay(240); /* 200 us delay + 20% tolerance */
+ }
+
+ js_n64_read_packet(info, data);
+
+ for (i = 0; i < 5; i++) {
+ s = status_bit[i];
+ n = info->pad_to_device[i];
+ if (info->n64 & s & ~(data[JS_N64_UNUSED1] | data[JS_N64_UNUSED2])) {
+
+ buttons[n][0] = ( ((data[JS_N64_A]&s) ? 0x01:0) | ((data[JS_N64_B] & s ) ? 0x02:0)
+ | ((data[JS_N64_Z]&s) ? 0x04:0) | ((data[JS_N64_L] & s ) ? 0x08:0)
+ | ((data[JS_N64_R]&s) ? 0x10:0) | ((data[JS_N64_START]&s)? 0x20:0)
+ | ((data[JS_N64_CU]&s)? 0x40:0) | ((data[JS_N64_CR]&s) ? 0x80:0)
+ | ((data[JS_N64_CD]&s)?0x100:0) | ((data[JS_N64_CL]&s) ?0x200:0) );
+
+ if (info->n64_dpp & s) {
+ buttons[n][0] |= ((data[JS_N64_LEFT]&s) ? 0x400:0) | ((data[JS_N64_UP] & s)? 0x800:0)
+ |((data[JS_N64_RIGHT]&s)?0x1000:0) | ((data[JS_N64_DOWN]&s)?0x2000:0);
+ } else {
+ axes[n][2] = (data[JS_N64_RIGHT]&s?1:0) - (data[JS_N64_LEFT]&s?1:0);
+ axes[n][3] = (data[JS_N64_DOWN] &s?1:0) - (data[JS_N64_UP] &s?1:0);
+ }
+
+ /* build int from bits of signed 8-bit int's */
+ j = 7;
+ axes[n][0] = (data[JS_N64_X - j] & s) ? ~0x7f : 0;
+ axes[n][1] = (data[JS_N64_Y - j] & s) ? ~0x7f : 0;
+ while ( j-- > 0 ) {
+ axes[n][0] |= (data[JS_N64_X - j] & s) ? (1 << j) : 0;
+ axes[n][1] |= (data[JS_N64_Y - j] & s) ? (1 << j) : 0;
+ }
+ /* flip Y-axis for conformity */
+ axes[n][1] = -axes[n][1];
+
}
}
}
@@ -300,21 +439,18 @@
for (i = 0; i < 5; i++) {
s = status_bit[i];
+ n = info->pad_to_device[i];
if (info->multi & s) {
axes[n][0] = (data[JS_MULTI_RIGHT]&s?1:0) - (data[JS_MULTI_LEFT]&s?1:0);
axes[n][1] = (data[JS_MULTI_DOWN] &s?1:0) - (data[JS_MULTI_UP] &s?1:0);
buttons[n][0] = (data[JS_MULTI_BUTTON]&s)?1:0;
-
- n++;
} else
if (info->multi2 & s) {
axes[n][0] = (data[JS_MULTI_RIGHT]&s?1:0) - (data[JS_MULTI_LEFT]&s?1:0);
axes[n][1] = (data[JS_MULTI_DOWN] &s?1:0) - (data[JS_MULTI_UP] &s?1:0);
buttons[n][0] = (data[JS_MULTI_BUTTON]&s)?1:0 | (data[JS_MULTI_BUTTON2]&s)?2:0;
-
- n++;
}
}
}
@@ -323,18 +459,44 @@
* PSX controllers
*/
- if (info->psx && (js_psx_read_packet(info, 2, data) == JS_PSX_NORMAL)) { /* FIXME? >1 PSX pads? */
+ if (info->psx) {
+
+ for ( i = 0; i < 5; i++ )
+ if ( info->psx & status_bit[i] ) {
+ n = info->pad_to_device[i];
+ break;
+ }
+
+ buttons[n][0] = 0;
+
+ switch (js_psx_read_packet(info, 6, data)) {
- axes[n][0] = (data[0]&JS_PSX_RIGHT?0:1) - (data[0]&JS_PSX_LEFT?0:1);
- axes[n][1] = (data[0]&JS_PSX_DOWN ?0:1) - (data[0]&JS_PSX_UP ?0:1);
+ case JS_PSX_ANALOGR:
- buttons[n][0] = ((~data[1]&0xf)<<4) | ((~data[1]&0xf0)>>4) |
- (data[0]&JS_PSX_START?0:0x200) | (data[0]&JS_PSX_SELBUT?0:0x100);
+ buttons[n][0] |= (data[0]&JS_PSX_JOYL?0:0x800) | (data[0]&JS_PSX_JOYR?0:0x400);
- n++;
+ case JS_PSX_ANALOGG:
+
+ axes[n][2] = data[2];
+ axes[n][3] = data[3];
+ axes[n][4] = data[4];
+ axes[n][5] = data[5];
+
+ case JS_PSX_NORMAL:
+ case JS_PSX_NEGCON:
+
+ axes[n][0] = (data[0]&JS_PSX_RIGHT?0:1) - (data[0]&JS_PSX_LEFT?0:1);
+ axes[n][1] = (data[0]&JS_PSX_DOWN ?0:1) - (data[0]&JS_PSX_UP ?0:1);
+
+ buttons[n][0] |= ((~data[1]&0xf)<<4) | ((~data[1]&0xf0)>>4) |
+ (data[0]&JS_PSX_START?0:0x200) | (data[0]&JS_PSX_SELBUT?0:0x100);
+
+ break;
+
+ }
}
- return -(n != info->pads);
+ return 0;
}
/*
@@ -343,10 +505,8 @@
int js_console_open(struct js_dev *dev)
{
-#ifdef USE_PARPORT
struct js_console_info *info = dev->port->info;
if (!MOD_IN_USE && parport_claim(info->port)) return -EBUSY;
-#endif
MOD_INC_USE_COUNT;
return 0;
}
@@ -357,13 +517,9 @@
int js_console_close(struct js_dev *dev)
{
-#ifdef USE_PARPORT
struct js_console_info *info = dev->port->info;
-#endif
MOD_DEC_USE_COUNT;
-#ifdef USE_PARPORT
if (!MOD_IN_USE) parport_release(info->port);
-#endif
return 0;
}
@@ -373,16 +529,12 @@
struct js_console_info *info;
int i;
- while (js_console_port != NULL) {
+ while (js_console_port) {
for (i = 0; i < js_console_port->ndevs; i++)
- if (js_console_port->devs[i] != NULL)
+ if (js_console_port->devs[i])
js_unregister_device(js_console_port->devs[i]);
info = js_console_port->info;
-#ifdef USE_PARPORT
parport_unregister_device(info->port);
-#else
- release_region(info->port, 3);
-#endif
js_console_port = js_unregister_port(js_console_port);
}
}
@@ -393,7 +545,7 @@
* console gamepads.
*/
-static void __init js_console_init_corr(int num_axes, struct js_corr *corr)
+static void __init js_console_init_corr(int num_axes, int type, struct js_corr *corr)
{
int i;
@@ -405,6 +557,28 @@
corr[i].coef[2] = (1 << 29);
corr[i].coef[3] = (1 << 29);
}
+
+ if (type == JS_N64_PAD || type == JS_N64_PAD_DPP) {
+ for (i = 0; i < 2; i++) {
+ corr[i].type = JS_CORR_BROKEN;
+ corr[i].prec = 0;
+ corr[i].coef[0] = 0;
+ corr[i].coef[1] = 0;
+ corr[i].coef[2] = (1 << 22);
+ corr[i].coef[3] = (1 << 22);
+ }
+ }
+
+ if (type == JS_PSX_ANALOGG || type == JS_PSX_ANALOGR) {
+ for (i = 2; i < 6; i++) {
+ corr[i].type = JS_CORR_BROKEN;
+ corr[i].prec = 0;
+ corr[i].coef[0] = 127 - 2;
+ corr[i].coef[1] = 128 + 2;
+ corr[i].coef[2] = (1 << 29) / (127 - 4);
+ corr[i].coef[3] = (1 << 29) / (127 - 4);
+ }
+ }
}
/*
@@ -415,45 +589,40 @@
static struct js_port __init *js_console_probe(int *config, struct js_port *port)
{
char *name[5];
- int i, psx, axes[5], buttons[5];
+ int i, psx, axes[5], buttons[5], type[5];
unsigned char data[2]; /* used for PSX probe */
struct js_console_info info;
+ struct parport *pp;
memset(&info, 0, sizeof(struct js_console_info));
if (config[0] < 0) return port;
-#ifdef USE_PARPORT
- {
- struct parport *pp;
-
- if (config[0] > 0x10)
- for (pp=parport_enumerate(); pp != NULL && (pp->base!=config[0]); pp=pp->next);
- else
- for (pp=parport_enumerate(); pp != NULL && (config[0]>0); pp=pp->next) config[0]--;
-
- if (pp == NULL) {
- printk(KERN_ERR "joy-console: no such parport\n");
- return port;
- }
+ if (config[0] > 0x10)
+ for (pp=parport_enumerate(); pp && (pp->base!=config[0]); pp=pp->next);
+ else
+ for (pp=parport_enumerate(); pp && (config[0]>0); pp=pp->next) config[0]--;
- info.port = parport_register_device(pp, "joystick (console)", NULL, NULL, NULL, PARPORT_DEV_EXCL, NULL);
- if (!info.port)
- return port;
+ if (!pp) {
+ printk(KERN_ERR "joy-console: no such parport\n");
+ return port;
}
+ info.port = parport_register_device(pp, "joystick (console)", NULL, NULL, NULL, PARPORT_DEV_EXCL, NULL);
+ if (!info.port)
+ return port;
+
if (parport_claim(info.port))
{
parport_unregister_device(info.port); /* port currently not available ... */
return port;
}
-#else
- info.port = config[0];
- if (check_region(info.port, 3)) return port;
- request_region(info.port, 3, "joystick (console pad)");
-#endif
- for (i = 0; i < 5; i++)
+ for (i = 0; i < 5; i++) {
+
+ type[info.pads] = config[i+1];
+ info.pad_to_device[i] = info.pads;
+
switch(config[i+1]) {
case JS_NO_PAD:
@@ -478,6 +647,23 @@
info.pads++;
break;
+ case JS_N64_PAD:
+ axes[info.pads] = 4;
+ buttons[info.pads] = 10;
+ name[info.pads] = "N64 pad";
+ info.n64 |= status_bit[i];
+ info.pads++;
+ break;
+
+ case JS_N64_PAD_DPP:
+ axes[info.pads] = 2;
+ buttons[info.pads] = 14;
+ name[info.pads] = "N64 pad (DPP mode)";
+ info.n64 |= status_bit[i];
+ info.n64_dpp |= status_bit[i];
+ info.pads++;
+ break;
+
case JS_MULTI_STICK:
axes[info.pads] = 2;
@@ -497,31 +683,58 @@
break;
case JS_PSX_PAD:
-
+
info.psx |= status_bit[i];
psx = js_psx_read_packet(&info, 2, data);
psx = js_psx_read_packet(&info, 2, data);
info.psx &= ~status_bit[i];
+ type[i] = psx;
+
switch(psx) {
case JS_PSX_NORMAL:
axes[info.pads] = 2;
buttons[info.pads] = 10;
- name[info.pads] = "PSX controller";
+ name[info.pads] = "PSX pad";
info.psx |= status_bit[i];
info.pads++;
break;
+
+ case JS_PSX_ANALOGR:
+ axes[info.pads] = 6;
+ buttons[info.pads] = 12;
+ name[info.pads] = "Analog Red PSX pad";
+ info.psx |= status_bit[i];
+ info.pads++;
+ break;
+
+ case JS_PSX_ANALOGG:
+ axes[info.pads] = 6;
+ buttons[info.pads] = 10;
+ name[info.pads] = "Analog Green PSX pad";
+ info.psx |= status_bit[i];
+ info.pads++;
+ break;
+
case JS_PSX_NEGCON:
- printk(KERN_WARNING "joy-console: NegCon not yet supported...\n");
+ axes[info.pads] = 2;
+ buttons[info.pads] = 10;
+ name[info.pads] = "NegCon PSX pad";
+ info.psx |= status_bit[i];
+ info.pads++;
break;
+
case JS_PSX_MOUSE:
- printk(KERN_WARNING "joy-console: PSX mouse not supported...\n");
+ printk(KERN_WARNING "joy-psx: PSX mouse not supported...\n");
break;
+
case -1:
- printk(KERN_ERR "joy-console: no PSX controller found...\n");
+ printk(KERN_ERR "joy-psx: no PSX controller found...\n");
break;
+
default:
- printk(KERN_WARNING "joy-console: unknown PSX controller 0x%x\n", psx);
+ printk(KERN_WARNING "joy-psx: PSX controller unknown: 0x%x,"
+ " please report to <vojtech@suse.cz>.\n", psx);
}
break;
@@ -529,52 +742,53 @@
printk(KERN_WARNING "joy-console: pad type %d unknown\n", config[i+1]);
}
+ }
if (!info.pads) {
-#ifdef USE_PARPORT
parport_release(info.port);
parport_unregister_device(info.port);
-#else
- release_region(info.port, 3);
-#endif
return port;
}
port = js_register_port(port, &info, info.pads, sizeof(struct js_console_info), js_console_read);
for (i = 0; i < info.pads; i++) {
-#ifdef USE_PARPORT
printk(KERN_INFO "js%d: %s on %s\n",
js_register_device(port, i, axes[i], buttons[i], name[i], js_console_open, js_console_close),
name[i], info.port->port->name);
-#else
- printk(KERN_INFO "js%d: %s at %#x\n",
- js_register_device(port, i, axes[i], buttons[i], name[i], js_console_open, js_console_close),
- name[i], info.port);
-#endif
- js_console_init_corr(axes[i], port->corr[i]);
+ js_console_init_corr(axes[i], type[i], port->corr[i]);
}
-#ifdef USE_PARPORT
parport_release(info.port);
-#endif
return port;
}
#ifndef MODULE
-void __init js_console_setup(char *str, int *ints)
+int __init js_console_setup(SETUP_PARAM)
{
int i;
-
- if (!strcmp(str,"js_console"))
- for (i = 0; i <= ints[0] && i < 6; i++) js_console[i] = ints[i+1];
- if (!strcmp(str,"js_console2"))
- for (i = 0; i <= ints[0] && i < 6; i++) js_console2[i] = ints[i+1];
- if (!strcmp(str,"js_console3"))
- for (i = 0; i <= ints[0] && i < 6; i++) js_console3[i] = ints[i+1];
-
+ SETUP_PARSE(6);
+ for (i = 0; i <= ints[0] && i < 6; i++) js_console[i] = ints[i+1];
+ return 1;
}
+int __init js_console_setup_2(SETUP_PARAM)
+{
+ int i;
+ SETUP_PARSE(6);
+ for (i = 0; i <= ints[0] && i < 6; i++) js_console_2[i] = ints[i+1];
+ return 1;
+}
+int __init js_console_setup_3(SETUP_PARAM)
+{
+ int i;
+ SETUP_PARSE(6);
+ for (i = 0; i <= ints[0] && i < 6; i++) js_console_3[i] = ints[i+1];
+ return 1;
+}
+__setup("js_console=", js_console_setup);
+__setup("js_console_2=", js_console_setup_2);
+__setup("js_console_3=", js_console_setup_3);
#endif
#ifdef MODULE
@@ -584,8 +798,8 @@
#endif
{
js_console_port = js_console_probe(js_console, js_console_port);
- js_console_port = js_console_probe(js_console2, js_console_port);
- js_console_port = js_console_probe(js_console3, js_console_port);
+ js_console_port = js_console_probe(js_console_2, js_console_port);
+ js_console_port = js_console_probe(js_console_3, js_console_port);
if (js_console_port) return 0;
FUNET's LINUX-ADM group, linux-adm@nic.funet.fi
TCL-scripts by Sam Shen (who was at: slshen@lbl.gov)