patch-2.4.22 linux-2.4.22/include/asm-mips64/div64.h

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diff -urN linux-2.4.21/include/asm-mips64/div64.h linux-2.4.22/include/asm-mips64/div64.h
@@ -10,38 +10,20 @@
  * Don't use this one in new code
  */
 #define do_div64_32(res, high, low, base) ({ \
-	unsigned long __quot, __mod; \
-	unsigned long __cf, __tmp, __tmp2, __i; \
+	unsigned int __quot, __mod; \
+	unsigned long __div; \
+	unsigned int __low, __high, __base; \
 	\
-	__asm__(".set	push\n\t" \
-		".set	noat\n\t" \
-		".set	noreorder\n\t" \
-		"move	%2, $0\n\t" \
-		"move	%3, $0\n\t" \
-		"b	1f\n\t" \
-		" li	%4, 0x21\n" \
-		"0:\n\t" \
-		"sll	$1, %0, 0x1\n\t" \
-		"srl	%3, %0, 0x1f\n\t" \
-		"or	%0, $1, %5\n\t" \
-		"sll	%1, %1, 0x1\n\t" \
-		"sll	%2, %2, 0x1\n" \
-		"1:\n\t" \
-		"bnez	%3, 2f\n\t" \
-		"sltu	%5, %0, %z6\n\t" \
-		"bnez	%5, 3f\n\t" \
-		"2:\n\t" \
-		" addiu	%4,%4,-1\n\t" \
-		"subu	%0, %0, %z6\n\t" \
-		"addiu	%2, %2, 1\n" \
-		"3:\n\t" \
-		"bnez	%4, 0b\n\t" \
-		" srl	%5, %1, 0x1f\n\t" \
-		".set	pop" \
-		: "=&r" (__mod), "=&r" (__tmp), "=&r" (__quot), "=&r" (__cf), \
-		  "=&r" (__i), "=&r" (__tmp2) \
-		: "Jr" (base), "0" (high), "1" (low)); \
+	__high = (high); \
+	__low = (low); \
+	__div = __high; \
+	__div = __div << 32 | __low; \
+	__base = (base); \
 	\
+	__mod = __div % __base; \
+	__div = __div / __base; \
+	\
+	__quot = __div; \
 	(res) = __quot; \
 	__mod; })
 
@@ -49,10 +31,19 @@
  * Hey, we're already 64-bit, no
  * need to play games..
  */
-#define do_div(n,base) ({ \
-	int __res; \
-	__res = ((unsigned long) n) % (unsigned) base; \
-	n = ((unsigned long) n) / (unsigned) base; \
-	__res; })
+#define do_div(n, base) ({ \
+	unsigned long __quot; \
+	unsigned int __mod; \
+	unsigned long __div; \
+	unsigned int __base; \
+	\
+	__div = (n); \
+	__base = (base); \
+	\
+	__mod = __div % __base; \
+	__quot = __div / __base; \
+	\
+	(n) = __quot; \
+	__mod; })
 
 #endif /* _ASM_DIV64_H */

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